Book Order by Series

Dragonlance Chronicles Books in Order

Dragonlance Chronicles Books in Order

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The Dragonlance Chronicles are a series of fantasy books created by Margaret Weis and Tracy Hickman. This is the first set of Dragonlance novels, and it is followed by the Dragonlance Legends series. The series includes the following books: Dragons of Autumn Twilight (1984), Dragons of Winter Night (1985), Dragons of Spring Dawning (1985), and Dragons of Summer Flame (1995).

Because of the 12-part storyline, Hickman’s storyline was picked for the Dragonlance volumes. Hickman’s suggestion culminated in the Dragonlance Chronicles, which led to his involvement with Margaret Weis.

The Dragonlance Chronicles’ plot revolves around the “War of the Lance,” in which the Heroes of the Lance march to combat Verminaard, the lord of the draconians, and the dark goddess Takhisis. 

The first book follows a group of lifelong friends embarking on a journey to become the Heroes of the Lance. A chance encounter forever changes their lives and shapes the fate of the world.

In the second book, the companions continue their quest to become Heroes of the Lance. They journey to Tarsis, which has been destroyed, and are divided into two groups. The former group is successful, and their nightmare is over. The latter group is assaulted as they flee and is stranded on an island with elves. 

In the third novel, the group armed with dragonlances faces a deadly showdown with the evil dragons and Takhisis, the Queen of Darkness.

In the fourth and final novel, the war of the lance is long over, but the Dark Queen has found new champions and the balance starts to shift once again.

Dragonlance Chronicles Books in order 

Dragonlance: Chronicles

  1. Dragons of Autumn Twilight (1984)
  2. Dragons of Winter Night (1985)
  3. Dragons of Spring Dawning (1985)
  4. Dragons of Summer Flame (1995)

Dragonlance: Legends

  1. Time of the Twins (1986)
  2. War of the Twins (1986)
  3. Test of the Twins (1986)

Dragonlance: Tales l

  1. The Magic of Krynn (1987)
  2. Kender, Gully Dwarves, and Gnomes (1987)
  3. Love and War: Tales, Volume Three (1987)

Dragonlance:Tales ll

  1. The Reign of Istar (1992)
  2. The Cataclysm (1992)
  3. The War of the Lance (1992)

Dragonlance: Heroes

  1. The Legend of Huma (1988)
  2. Stormblade (1988)
  3. Weasel’s Luck (1988)

Dragonlance: Heroes ll

  1. Kaz the Minotaur (1990)
  2. The Gates of Thorbardin (1990)
  3. Galen Beknighted (1990)

Dragonlance: Dwarven Nations

  1. The Covenant of the Forge (1993)
  2. Hammer and Axe (1993)
  3. The Swordsheath Scroll (1993)

The Second Generation

  1. The Second Generation (1995)

Dragonlance: Lost Histories

  1. The Kagonesti (1995)
  2. The Irda (1995)
  3. The Dargonesti (1995)
  4. Land of the Minotaurs (1995)
  5. The Dragons (1996)
  6. The Gully Dwarves (1996)

Dragonlance: Kang’s Regiment

  1. The Doom Brigade (1996)
  2. Draconian Measures (2000)

Dragonlance Classics

  1. Dragonlance Classics Volume I (1990)
  2. Murder in Tarsis (1996)
  3. Murder in Cormyr (1996)
  4. Dalamar the Dark (2000)
  5. The Citadel (2000)
  6. The Inheritance (2001)

Dragons of a New Age

  1. The Dawning of a New Age (1996)
  2. The Day of the Tempest (1997)
  3. The Eve of the Maelstrom (1997)

Dragonlance: Lost Legends

  1. Fistandantilus Reborn (1997)
  2. Vinas Solamnus (1997)

Dragonlance: Raistlin

  1. The Soulforge (1998)
  2. Brothers in Arms (1999)

Dragonlance: Chaos War

  1. The Last Thane (1998)
  2. Tears of the Night Sky (1998)
  3. The Puppet King (1999)
  4. Reavers of the Blood Sea (1999)
  5. The Siege of Mt. Nevermind (1999)
  6. The Chaos Spawn (1999)

Dragonlance: Bridges of Time

  1. Legacy of Steel (1998)
  2. Spirit of the Wind (1998)
  3. The Sliver Stair (1999)
  4. The Rose and the Skull (1999)
  5. Dezra’s Quest (1999)

Dragonlance: The War Of Souls

  1. Dragons of a Fallen Sun (2000)
  2. Dragons of a Lost Star (2001)
  3. Dragons of a Vanished Moon (2002)

Dragonlance: Crossroads

  1. The Clandestine Circle (2000)
  2. The Thieves’ Guild (2000)
  3. Dragon’s Bluff (2001)
  4. The Dragon Isles (2002)
  5. The Middle of Nowhere (2003)

Dragonlance: Dhamon Saga

  1. Downfall (2000)
  2. Betrayal (2001)
  3. Redemption (2002)

Dragonlance: The Kingpriest

  1. Chosen of the Gods (2001)
  2. Divine Hammer (2002)
  3. Sacred Fire (2003)

Dragonlance: The Age of Mortals

  1. Conundrum (2001)
  2. The Lioness (2002)
  3. Dark Thane (2003)
  4. Prisoner of Haven (2004)
  5. Wizards’ Conclave (2004)
  6. The Lake of Death (2004)

Dragonlance: Chronicles (YA)

  1. A Rumor of Dragons (1984)
  2. Night of the Dragons (1984)
  3. A Dawn of Dragons (1985)
  4. To the Gates of Palanthas (1985)
  5. The Nightmare Lands (1985)
  6. Hope’s Flame (1989)

Dragonlance: Linsha

  1. City of the Lost (2003)
  2. Flight of the Fallen (2004)
  3. Return of the Exile (2005)

Dragonlance: Minotaur Wars

  1. Night of Blood (2003)
  2. Tides of Blood (2003)
  3. Empire of Blood (2005)

Dragonlance: The Dark Disciple

  1. Amber and Ashes (2004)
  2. Amber and Iron (2005)
  3. Amber and Blood (2008)

Dragonlance: The New Adventures

  1. Temple of the Dragonslayer (2004)
  2. The Dragon Well (2004)
  3. Return of the Sorceress (2004)
  4. Dragon Day (2005)
  5. Dragon Knight (2005)

Dragonlance: Taladas

  1. Blades of the Tiger (2005)
  2. Trail of the Black Wyrm (2006)
  3. Shadow of the Flame (2007)

Dragonlance: Ogre Titans

  1. Black Talon (2007)
  2. The Fire Rose (2008)
  3. The Gargoyle King (2009)

Dragonlance: The Stonetellers

  1. The Rebellion (2007)
  2. Death March (2008)
  3. Goblin Nation (2009)

Dragonlance: The Anvil of Time

  1. The Sellsword (2008)
  2. The Survivors (2008)
  3. Renegade Wizards (2009)
  4. The Forest King (2009)

Dragonlance: Modules

  1. Dragons of Flame (1984)
  2. Dragons of Hope (1984)
  3. Dragons of Desolation (1984)
  4. Dragons of Ice (1985)
  5. Dragons of War (1985)
  6. Dragons of Deceit (1985)
  7. Dragons of Dreams (1985)
  8. Dragons of Glory (1986)
  9. Dragons of Truth (1986)
  10. Dragons of Triumph (1986)
  11. World of Krynn (1988)

Dragonlance Graphic Novels

  1. Dragons of Autumn Twilight: The Graphic Novel (2006)
  2. Dragonlance Anthology Collection (2009)

Dragonlance: The New Adventures: Trinistyr

  1. Wizard’s Curse (2005)
  2. Wizard’s Betrayal (2006)
  3. Wizard’s Return (2006)

Dragonlance: The Warriors

  1. Knights of the Crown (1995)
  2. Maquesta Kar-Thon (1995)
  3. Knights of the Rose (1995)
  4. Knights of the Sword (1995)
  5. Theros Ironfeld (1996)
  6. Lord Soth (1996)
  7. The Wayward Knights (1997)

Dragonlance: Preludes

  1. Kendermore (1989)
  2. Darkness and Light (1989)
  3. Brothers Majere (1989)
  4. Riverwind the Plainsman (1990)
  5. Tanis, the Shadow Years (1990)
  6. Riverwind the Plainsman (1990)
  7. Flint the King (1990)

Dragonlance: Meetings Sextet

  1. Wanderlust (1991)
  2. Kindred Spirits (1991)
  3. Dark Heart (1992)
  4. Steel and Stone (1992)
  5. The Companions (1993)
  6. The Oath and the Measure (1993)

Dragonlance: Barbarians

  1. Children of the Plains (2000)
  2. Brother of the Dragon (2001)
  3. Sister of the Sword (2002)

Dragonlance: Icewall

  1. Winterheim (1992)
  2. The Golden Orb (2002)
  3. The Messenger (2012)

Dragonlance: Ergoth

  1. A Warrior’s Journey (2003)
  2. The Wizard’s Fate (2004)
  3. A Hero’s Justice (2004)

Dragonlance: The New Adventures: Elidor

  1. Crown of Thieves (2005)
  2. The Crystal Chalice (2006)

Dragonlance: Elven Exiles

  1. Sanctuary (2005)
  2. Alliances (2006)
  3. Destiny (2007)

Dragonlance: Rise of Solamnia

  1. Lord of the Rose (2005)
  2. The Crown and the Sword (2006)
  3. The Measure and the Truth (2007)

Dragonlance: The New Adventures: Goodlund

  1. Warrior’s Heart (2006)
  2. Warrior’s Blood (2007)
  3. Warrior’s Bones (2007)
  4. The Wayward Wizard (2006)
  5. The Ebony Eye (2007)
  6. The Stolen Sun (2007)

Dragonlance: Champions

  1. Saving Solace (2006)
  2. The Alien Sea (2006)
  3. The Great White Wyrm (2007)
  4. Protecting Palanthas (2007)

Dragonlance Reader’s Companion

  1. The Odyssey of Gilthanas (1999)

Dragonlance: Elven Nations

  1. Firstborn (1991)
  2. The Qualinesti (1991)
  3. The Kinslayer Wars (1991)

Similar authors

  • The Legend of Drizzt series by R.A. Salvatore is set in the Forgotten Realms. It details the exploits of the dark elf Drizzt and his friends. 
  • J.S. Latshaw Brathius’ History follows the descendants of the few survivors who escaped the massacre below. Now they live above the clouds but must return to confront new monsters and save their nation.

See also: Three Dark Crowns Books in Order.

Most recommended books:

  1. Dragons of Winter Night (4.12 Goodreads score)
  2. Dragons of Spring Dawning (4.11 Goodreads score)
  3. Dragons of Autumn Twilight (4.00 Goodreads score)
  4. Dragons of Summer Flame (3.88 Goodreads score)

Upcoming books

Dragonlance: Dragons of Deceit, the next book in the Dragonlance series, is scheduled for release on Aug 9th, 2022

Movies based on her novels

Dragonlance: Dragons of Autumn Twilight was adapted for an animated movie in 2008, the first to be based on the Dragonlance game and novel.

Book summaries

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Dragons of Autumn Twilight (1984)

Once merely creatures of legend, the dragons have returned to Krynn. But with their arrival comes the departure of the old gods—and all healing magic. As war threatens to engulf the land, lifelong friends reunite for an adventure that will change their lives and shape their world forever . . . When Tanis, Sturm, Caramon, Raistlin, Flint, and Tasslehoff see a woman use a blue crystal staff to heal a villager, they wonder if it’s a sign the gods have not abandoned them after all. Fueled by this glimmer of hope, the Companions band together to uncover the truth behind the gods’ absence—though they aren’t the only ones with an interest in the staff. The Seekers want the artifact for their own ends, believing it will help them replace the gods and overtake the continent of Ansalon. Now, the Companions must assume the unlikely roles of heroes if they hope to prevent the staff from falling into the hands of darkness.

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Dragons of Winter Night (1985)

With the return of the dragon minions of Takhisis, the Queen of Dragons, the land of Krynn has become more dangerous than ever. But as the nations of Krynn prepare to fight for their homes, their lives, and their freedom, longstanding hatreds and prejudices interfere. When fighting breaks out among the races, it seems the battle is lost before it even begins. Meanwhile, the heroic Companions have been torn apart by war. A full season will pass before they meet again—if they meet again. Raistlin has made an ominous prediction, one that implies not all of the Companions will survive the fight. His warning, along with sinister dreams, haunt the friends as they search for the weapons that will stop the Dark Queen in her tracks: the mysterious Dragon Orbs and legendary Dragonlance.

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Dragons of Spring Dawning (1985)

The war against the dragon minions of Queen Takhisis rages on. Armed with the mysterious, magical Dragon Orbs and the shining, silver Dragonlance, the Companions of the Lance lead their people in a desperate final battle. Knight and barbarian, warrior and mage, dwarf and kender—no one has reckoned how high the price of defeat, or even victory, might be. But now, in the dawn of a new day, the dark secrets that have long shadowed the hearts of the Companions come to light. If they are to truly defeat the five-headed dragon goddess, they must find a way to overcome their own personal conflicts and doubts. From betrayal and treachery to fragility and weakness, the greatest battle now lies within each of them.

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Dragons of Summer Flame (1995)

The War of the Lance is long over. The seasons come and go as the pendulum of the world swings. Now it is summer—a hot, parched summer during which the uneasy balance of light and dark begins to shift. The Dark Queen has found new champions in the Knights of Takhisis. Among them is dark paladin Steel Brightblade, the son of the heroic Sturm Brightblade and the infamous Kitiara Uth Matar. He rides to attack the high Clerist’s Tower, the fortress his father died defending . . . Elsewhere, other descendants of the Companions embark on their own journeys: Distraught by a grievous loss, the young Palin Majere seeks to enter the Abyss in search of his lost uncle, the archmage Raistlin. And in Palanthas, a human girl named Usha comes forward with claims that she is Raistlin’s lost daughter. She has fled her home among the Irda, who have unwittingly unleashed the god Chaos upon the world in their desperation to thwart the Knights of Takhisis. The summer will be deadly. But for whom, only the swing of the pendulum will tell.

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Time of the Twins (1986)

Sequestered in the blackness of the dreaded Tower of High Sorcery in Palanthas, and surrounded by nameless creatures of evil, archmage Raistlin Majere weaves a plan to conquer the darkness—to bring it under his control.Two people alone can stop him. One is Crysania, a beautiful and devoted cleric of Paladine, who tries to use her faith to lead Raistlin from the darkness. She is blind to his shadowed designs, and he draws her slowly into his neatly woven trap.The other is Raistlin’s twin, Caramon. Made aware of his brother’s plan, a distraught Caramon travels back in time to the doomed city of Istar in the days before the Cataclysm. There, together with the ever-present kender Tasslehoff, Caramon will make his stand to save Raistlin’s soul.Or so he believes.

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War of the Twins (1986)

One hundred years have passed since the fiery Cataclysm that changed the face of Krynn forever. For one hundred years, the people of Krynn have struggled to survive. But for some, those one hundred years have passed in the blink of an eye.Catapulted forward in time by Raistlin’s powerful magic, Caramon and Crysania find themselves aiding the mage’s unholy quest to master the Queen of Darkness. To his dismay, Raistlin discovers along the way that the annals of Time are not so easily bent to his will—and neither are the longings of his heart.

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Test of the Twins (1986)

Defying the fate that claimed his evil predecessor, Raistlin opens the Portal to the Abyss and passes through. With Crysania at his side, he engages the Queen of Darkness in a battle for the ultimate prize-a seat among the gods.At the same time, Caramon and Tasslehoff are transported to the future. There they come to understand the consequences of Raistlin’s quest-and Caramon at last realizes the painful sacrifice he must make to prevent his brother’s success. Old friends and strange allies come together to aid him, but Caramon must take the last, greatest step alone.

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The Magic of Krynn (1987)

Is Raistlin truly dead?Tales of sea monsters, dark elves, ice bears, hideous hydra-headed serpents, and loathsome draconian troops.Further adventures of the kender Tas; the innkeepr Otic and young Tika; the dwarf Flint and Tanis, leader of the companions; Caramon and Raistlin, twin brothers, one, a genial warrior, the other, a sickly magician and scholar.

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Kender, Gully Dwarves, and Gnomes (1987)

“Wanna Bet?”The three adventure-seeking sons of Caramon Majere lose a bet to a flamboyant, magnificently bearded dwarf, and wake up, shanghaied, on an incredible gnomish sailing vessel questing after the legendary Graygem. Who is the mysterious Dougan Redhammer, and what perils are in store for Sturm, Tanin, and Palin, the young mage haunted by the legacy of Raistlin? In nine short stories by superlative writers, the companions confront wizards and dragons, magical spectacles and daggers possessed, and survive memorable encounters with the minor races of Krynn

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Love and War: Tales, Volume Three (1987)

The legend of Raistlin’s daughter!A strange story that cannot be confirmed, yet it is whispered among the elves of Silvanesti, gossiped about by the kender of Krynn, and told here for the first time by Caramon, the enigmatic mage’s surviving twin.A wondrous new novella journeying into secrets of the heart and rumors about the past that have bearing on the future of Krynn.

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The Reign of Istar (1992)

Before the Cataclysm…a kender becomes a Solamnic Knight (almost). An ogre emerges as an unlikely savior of the dwarven race. And gladiators compete in the bloodsport of Istar. Together with a novella by Margaret Weis and Tracy Hickman, these and more short stories, penned by Richard A. Knaak, Michael Williams, and others of the original Dragonlance Saga creative team – tell wondrous tales of Krynn in the legendary time of the Kingpriest.

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The Cataclysm (1992)

A continent is sundered . . .The Kingpriest’s arrogance brings the wrath of the gods upon Krynn. The result is the Cataclysm — chaos and anarchy, despair and villainy . . . and inspiring heroism.Mark Anthony, Nancy Varian Berberick, Todd Fahnestock, Richard A. Knaak, Roger E. Moore, Douglas Niles, Nick O’Donohoe, Dan Parkinson, Paul B. Thompson and Tony R. Carter, and Michael and Teri Williams contribute untold stories to this indespensable collection. Margaret Weis and Tracy Hickman enhance this lineup with an original novella and verse dedicated to the accursed Lord Soth.

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The War of the Lance (1992)

The world of Krynn is caught in the grips of a terrible war between the minions of Takhisis, Queen of Darkness, and the followers of Paladine and the gods of good. Dragons, both foul and fair, clash in the skies, and a small band of friends who will one day be known as the Heroes of the Lance, strive for freedom and honor.The story of this mighty conflict was revealed in the internationally acclaimed Dragonlance Chronicles trilogy, and now many of the most famous scribes of the series return to tell other tales of Krynn’s War Years.

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The Legend of Huma (1988)

When word spreads that goblins are roaming nearby, Huma Dragonbane, a Knight of the Crown, is sent to patrol the woods and fend off chaos. It is there that he stumbles upon a tortured minotaur, Kaz, who he swiftly frees from vicious goblin captors. So beings an unlikely but powerful friendship—one that will plunge Huma and Kaz into a deadly battle against the treacherous Knights of Solamnia and the dark goddess Takhisis. Even with the power of the legendary Silver Dragon at their side, Huma and Kaz face overwhelming odds . . .Only fragments of the account of Huma survived the Cataclysm that broke the world of Krynn. His story has never been fully told—until now.

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Stormblade (1988)

A shaft of argent starlight touched by the Forge of ReorxHilted and gemmed in the blood of heroesUnite! Mountain dwarves of Thorbardin.A kingsword at last, at last.Deep in the cavern kingdom of Thorbardin, the powerful Stormblade is secretly crafted by an elderly dwarf-master. A Kingsword, it is intended to break the deadlock among the ruling council of Thanes.When Stormblade is stolen and turns up years later, a series of exciting and deadly events are set in motion. Only a heroic dwarf knows the magic of the legendary blade, and he sets out to recover the lost weapon. To do so, he must travel to a land rife with war and treachery.

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Weasel’s Luck (1988)

The world’s least promising knight gets his first taste of high-stakes adventure in this rollicking and fantastical Dragonlance tale Weasel’s luck was not always good . . . Galen Pathwarden, known as “the Weasel”, would give anything to stay clear of adventure, danger, or heroism. Cowardly, deceitful, and hardly noble—and mired in a backwater castle far from any action—he bickers with his siblings and schemes against his elders. But one fateful night, Galen’s dreary life is turned upside down when a sinister visitor arrives bearing gold, unspeakable magic, and a centuries’ old curse. The encounter launches Galen on a bizarre quest into swamp and forest, headed toward a mythical fortress. With the great Solamnic Knight, Sir Bayard Brightblade, and a none-too-bright centaur named Agion at his side, Galen must overcome the schemes and traps of a sinister illusionist known only as the Scorpion.

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Kaz the Minotaur (1990)

After the defeat of the Dark Queen and the death of Huma Dragonbane, Kaz the minotaur wanders throughout Krynn, telling the tale of the land’s most legendary hero. Already hunted by his own kinsmen, he discovers that he has also been declared an outlaw by the Knights of Solamnia, who once hailed him as a hero. But he has no idea why. With old comrades now chasing him as a dreaded enemy, Kaz searches for the truth. But when he hears rumors of evil incidents, he returns to warn the Knights of Solamnia—and is plunged into a dark waking nightmare. Magic and treachery assail him from every side, but it is the ghosts of the past that may prove the most dangerous threat.

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The Gates of Thorbardin (1990)

Legends tell that beneath the mountain fortress of Skullcap lie the remains of the dark wizard Fistandantilus and the path to the gates of the ancient dwarven kingdom of Thorbardin. Buried somewhere along that perilous path is the magical helm of Grallen, son of King Duncan, tragic hero of the Dwarfgate War. Finding Grallen’s helm, it is prophesied, will herald the return of a united Thorbardin—but it will also open the gates of the realm to fresh horror and chaos. Now, one exiled dwarf’s dreams of the fabled helm will lead him on an adventure to glory. Or will it lead to his ultimate doom?

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Galen Beknighted (1990)

Becoming a knight has changed the Weasel very little. Galen Pathwarden is still wary of seeking adventure—and still out to save his own skin at virtually any cost. But when his brother Brithelm vanishes mysteriously, Galen sets aside his better judgment and embarks on a quest that leads him under the earth, deep into a conspiracy of darkness, and to the very end of his courage. Once more, this reluctant knight returns to the imperiled nation of Solamnia, where he will learn if he has what it takes to be a true hero.

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The Covenant of the Forge (1993)

An old dwarven chieftain, Colin Stonetooth, leads a tribe of Hylar in a migration across Ansalon, pursuing a vision of a new home. Hordes of dangerous outsiders, fleeing the Dragon Wars, sweep across the countryside. Evil magic, strange knights, and precocious kender abound, endandering Stonetooth and his followers during their journey. In the Kharolis Mountains, in Kal Thax, the Hylar come upon squabbling dwarven clans and knit them into the new nation of Thorbardin. But a Theiwar assassin precipitates a civil war, a curse is fulfilled—and a child is born destined to become the Father of Kings.

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Hammer and Axe (1993)

When the humans of Ergoth threaten Thorbardin, the kingdom’s dwarven clans are drawn into the territory wars between humans and elves The humans of Ergoth continue to encroach upon Thorbardin, but the worst threat to the dwarven fortress comes from a mysterious fog-beast and a covetous wizard. A Cobar, a kender, and a giant raptor add to the confusion as the dwarves are faced with wizards who command not only the forces of magic but thousands of mercenaries as well. And, unknown to the dwarves who valiantly fight the invaders, the beast has already claimed Thorbardin as its own.

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The Swordsheath Scroll (1993)

The historical saga of the rival dwarven clans only hinted at in previous Dragonlance books, this story recounts the rise of Derkin, King of the Living Stone, whose bravery and wisdom is written in drawven annals. Chapter illustrations.

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The Second Generation (1995)

Years have passed since the end of the War of the Lance. The people of Ansalon have rebuilt their lives, their houses, their families. The Companions of the Lance, too, have returned to their homes, raising children and putting the days of their heroic deeds behind them.But peace on Krynn comes at a price. The forces of darkness are ever vigilant, searching for ways to erode the balance of power and take control. When subtle changes begin to permeate the fragile peace, new lives are drawn into the web of fate woven around all the races. The time has come to pass the sword — or the staff — to the children of the Lance.They are the Second Generation.

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The Kagonesti (1995)

The Age of LightForests cover Ansalon. Under the legendary Silvanos, the elves of Krynn begin to tame the wilds and raise their crystal cities.But as the Elderwild Kaganos jouneys toward a mystical encounter high in the mountains, he knows that, for his tribe, the woodlands must remain their eternal home.As centuries pass and Dragonwars rage, the tribe of Kaganos battles encroaching humans and the minions of the Dark Queen, aided by a potent lgacy guided by revered pathfinders . . .Until the wild elves stand upon the brink of the deadliest challenge of all — a challenge that marks a choice between annilhilation and survival.

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The Irda (1995)

Given life by gods, the Ogres were the most intelligent and beautiful of the early races on Krynn, and they reigned supreme in their perfect kingdom. But the fabled race was weakened by clan rivalries and evil ambition, their downfall orchestrated by the hand of the Dark Queen, Takhisis.The once resplendent Ogres were cursed by their own mistakes and transformed into one of Krynn’s most ugly, despised, and villainous species. All succumbed to this miserable fate, but the Irda—a small group who learned to accept goodness and to fight for their freedom. Escaping from their previous home, the Irda set out to build a utopian civilization of their own on a paradise island in the Dragon Isles.

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The Dargonesti (1995)

Transported to a mysterious island, an Elven princess encounters the mystical Dargonesti and their wondrous castle beneath the seaDuring a vicious Elven war, a princess of Qualinost and an elite band of warriors sail forth to rescue their countrymen from the collapsing Ergoth Empire. Their journey goes awry when a strange mist engulfs Princess Vixa’s ship and transports them to a phantom island.When the mist clears, Princess Vixa meets her captors: the fabled Dargonesti. No soul has encountered the Dargonesti or visited their city of pearl marble that rises from the sea floor—and lived to tell the tale. Princess Vixa and her companions meet this race of sea elves, experience a fantastical underwater world, face a foe counted among the legends of Krynn, and accept an impossible mission that will bring them back to the land they call home.

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Land of the Minotaurs (1995)

Of all the peoples of Krynn, one race has remained strong in its pride and beliefs. The powerful minotaurs envision themselves as the children of destiny, the future masters of the world. Despite adversity, defeat, and enslavement, that belief has never wavered.If there is a foe capable of destroying the minotaurs, it is their own arrogance. As clan clashes against clan, the exiled champion Kaz must discover the terrible secret of the empire before he and his entire race suffer the disastrous consequences and implement their own demise.

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The Dragons (1996)

The final installment in the Lost Histories saga: “When dragons make war, Krynn can only tremble in the shaodw of angry wings.” Aurican and Darlantan, mighty serpents of gold and silver, have been nurtured in a world of wisdom, meditation, and sublime faith. However, on the other side of Ansalon, Crematia—a dragon of red—inherits the Dark Queen’s legacy of betrayal, violence, conquest, and plunder.The advent of a worldwide war sweeps these powerful beings and many more into desperate strife. Battles rage over Krynn with a fury that threatens to annihilate nations and whole races—even dragonkind. As campaigns ebb and flow, generations of lesser mortals come and go, and the great serpents are left to determine the fate of the world. Their triumphs may create a destiny of all-encompassing light or cast the world beneath the shadow of ultimate darkness.

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The Gully Dwarves (1996)

From one of the most reviled races on Krynn emerges a dwarven hero whose destiny lies on the battlefields of the War of the LanceWhen the god Reorx recites a mystical prophecy to Verden Leafglow—a reformed green dragon rejected by Takhisis, the queen of villainy—there is no disobeying him. But though Verden is given specific instructions, he is still left to wonder: Who is the new hero Reorx speaks of? Determined to uncover the truth of the prophecy, Verden sets out on a quest for answers. He finds them in Bron, son of the leader of the gully dwarf tribe of Bulp. With the dragon’s encouragement, Bron must prove his mettle as the first Aghar hero when the gully dwarves are caught up in the struggles that follow the War of the Lance.

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The Doom Brigade (1996)

War can get a fellow killed.The fearless draconians of the War of the Lance have retired from the field of battle to a pleasant valley in the Kharolis Mountains. Well, it would be pleasant, if it weren’t for some dwarves, whose irritating feuding prevents the draconians from realizing their greatest hope — the ability to continue their doomed race.When the dwarves discover a map leading to a fortune buried in the dwarven kingdom of Thorbardin, the draconians are swept up in a feverish race for treasure. Little do both sides realize that they are part of the strange and terrible destiny descending upon Krynn during the Summer of Flame.A desinty that includes the children of Chaos . . . the fire dragons!

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Draconian Measures (2000)

The regiment of draconian engineers featured in The Doom Brigade seek a safe haven for their precious cargo of young draconians. All they have to do is stay alive. Surely that shouldn’t be too hard.But Commander Kang puzzles over a sinister mystery. Why are some of his men vanishing? Kang will have to use draconian measures to defeat his foes and save his race. They’d better be enough — the fate of his entire race hangs in the balance.

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Dragonlance Classics Volume I (1990)

The first four DRAGONLANCE modules in one anthology. Starting from the Inn of the Last Home in Solace, journey throughout the lands of Ansalon and defy the evil that threatens to overwhelm an entire continent. Explore the lost city of Xak Tsaroth, defeat the mighty black dragon Khisanth, and recover the Crystal Staff of Mishakal. Penetrate the fastness of Pax Tharkas and face the evil Verminaard and the red dragon Ember. Can you survive the dangers of Skullcap, hounded by the undead minions of the wizard Fistandantilus? Your journey, should you survive that far, eventually takes you to the subterrean wonders of Thorbardin, the kingdom of the dwarves.

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Murder in Tarsis (1996)

Who killed Ambassador Bloodarrow?When the Lord of Tarsis finds himself with a politically volatile murder on his hands, he turns to the three most expendable inhabitants of the city of a solution. A mercenary, a poet-assassin, and a thief might not be everyone’s first choice for detectives. But they find they’re quite good at bringing murderers to justice.Perhaps a little too good….

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Murder in Cormyr (1996)

When the Lord of Tarsis finds himself with a politically volatile murder on his hands, he turns to the three most expendable inhabitants of the city for a solution.

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Dalamar the Dark (2000)

Tired of the political machinations of his egotistical fellow wizards, Benelaius retires from the College of War Wizards to take up residency in Cormyr, where he lives peacefully until he and his legman, Jasper, are forced to investigate the murder of a messenger from King Azoun.

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The Citadel (2000)

Weapon of the Dark QueenAgainst a darkened cloud it comes, framed by thunder and lightning, soaring over the ravaged land: the flying citadel, mightiest power in the arsenal of the dragon highlords.In an age of war, an evil wizard learned the secret of creating these castles in the air and sought to use them to gain power over all Krynn. Against him were ranged a red-robed magic-user, a cleric, an ancient warrior, and — naturally — a kender.Their battle shook the skies of Krynn.

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The Inheritance (2001)

The Inheritance depicts the origins of one of the greatest heroes of Krynn and provides detailed information about this point in history. Fans will be interested in filling in the history of Dragonlance with this novel.Kidnapped by outlaws, an elven princess places her faith in her husband and the gods to save her. Lord of a ragtag band, her human captor has no faith in anything but his keen wits. The princess and the outlaw forge new definitions of trust and faith and from their love will spring one of the greatest heroes Krynn has ever known-Tanis Half-Elven, Hero of the Lance.

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The Dawning of a New Age (1996)

The Summer of Chaos has ended. Ansalon’s nightmare has only just begun.The gods have departed the world, heralding a new Age of Mortals. But before the dust of war can settle, vast shadows cover the land. Dragons have come to Ansalon, larger and more powerful than any ever seen, and they will wreak havoc on nations still trembling from war. As the lands themselves begin to change under the dire magic of the new dragon overlords, new heroes arise to lead the fight for freedom.

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The Day of the Tempest (1997)

The Summer of Chaos has ended. Ansalon’s nightmare has only just begun.The gods have departed the world, heralding a new Age of Mortals. But before the dust of war can settle, vast shadows cover the land. Dragons have come to Ansalon, larger and more powerful than any ever seen, and they will wreak havoc on nations still trembling from war. As the lands themselves begin to change under the dire magic of the new dragon overlords, new heroes arise to lead the fight for freedom.

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The Eve of the Maelstrom (1997)

In an age of tyranny, one evil rises above all others.The Summer of Chaos swept its devastation across the world of Krynn. In its wake, foul dragon overlords of immeasurable power conquered Ansalon and remade the lands in their own image. But Malystryx, the greatest and most evil of all the dragons, is no longer content with ruling her domain. She wants to ascend to godhood, and only one band of stalwart heroes stands in her way.

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Fistandantilus Reborn (1997)

Emilo Haversack is unusually worried for a kender—though he can’t for the life of him remember what his problem is. Still, he’s been wandering across Ansalon for quite some time, trying to remember what’s wrong. All he can recall is the name of a very evil, very dead wizard: Fistandantilus.Joined by a young kendermaid, a human lad, and a devout, if somewhat naive priest, Emilo is drawn into a mysterious quest. As he draws closer to the secret of his past, he and his friends find themselves caught in an increasingly sinister web of intrigue. As the conclusion of the adventure approaches, the companions learn that their purpose is one that could catapult them from Krynn—and forever change the destiny of the world they leave behind.

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Vinas Solamnus (1997)

No knight was ever nobler, more spiritual, more idealistic than Vinas Solamnus . . . but he wasn’t always that way. The story of his early years, his education, and his crucible is truly one of the most famous . . .

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The Soulforge (1998)

A mage’s soul is forged in the crucible of magic. Raistlin Majere is six years old when he meets an archmage who enrolls him in a school for the study of magic. Weak and frail, and tormented by jealousy and inadequacy compared to his twin brother Caramon, the gifted boy begins to forge his wizarding skills. But shadows are darkening over Raistlin even as the same shadows lengthen over all of Ansalon. As Raistlin’s wizarding apprenticeship draws nearer to the end, he must first take the Dread Test in the Tower of High Sorcery. It will change his life forever.

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Brothers in Arms (1999)

The innocence of youth is lost to war . . . In the fiery siege of the city of Hope’s End, the young mage Raistlin Majere must leave behind his ideals to save himself and his twin brother. He and Caramon begin their training as mercenaries, tasked with capturing a city that holds a secret known only to the commander of the newly formed dragonarmies. Yet as Raistlin and Caramon prepare for war, another soul is forged in the heat of battle. Faraway, another path is chosen—and a future dragon highlord begins her rise to power. Her name is Kitiara Uth Matar, and she is the beautiful but dark-hearted half-sister to the Majere twins.

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The Last Thane (1998)

Dark dwarves…darker schemes…and rising chaos.For generations the baser clans of Thorbardin have raged against Hylar, ancestral rulers of the vast underground realm. Now, the finest Hylar army has marched away to face the Knights of Takhisis — and the dark dwarves see their opportunity.Besieged in the Life Tree that is their fortress city, the Hylar struggle to survive. Magic and madness threaten from all sides as Theiwar, Daergar, and Klar press the onslaught with bloodthirsty frenzy.The forces of Chaos join the battle against all dwarvenkind. And hopes grow dim as the Hylar face ultimate betrayal and confront the specter of Torbardin’s ultimate doom.

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Tears of the Night Sky (1998)

A journey into peril.Cyrsania, high priestess of the Temple of Paladine, is blind to the beauty of the world but not to the joy of her faith. Lately, though, her communion with the god of light has become distant. Now a mysterious stone has come into her possession. Its power compels her to undertake a merilous quest, accompanied by a strange band of companions.Together they endure the burning heat of Kyrnn’s most violet summer as they struggle toward their destination: the Temple at Neraka.If they reach it, their world will be transformed forever.This novel, set in the time of the Chaos War, brings to life the story of Crysania, a Revered Daughter of Paladine, and Dalamar, the dark elf.

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The Puppet King (1999)

Treason within, war from without.Torn asunder by the nightmares of a mad king, the elven realm of Silvanesti has nearly been restored to its former grandeur. But the elf Porthios, returning to his homeland, launches a rebellion against young Gilthas, his own nephew.Gilthas’s troubles are multiplied by threats from green dragons and from the Knights of Takhisis. Now, with Porthios at his throat, Gilthas must choose between blood and honor.

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Reavers of the Blood Sea (1999)

Chaos’s evil shadow sweeps over KrynnDuring the hottest summer in memory, minotaurs fight against the Knights of Takhisis, into whose hands their god Sargonnas has delivered them. In the midst of the conflict, the armies of Chaos plunge into the heart of Ansalon.Now the minotaur warrior Aryx must unite his people and their enemy, the knights, against the monstrous servants of Chaos. If he succeeds, the two sides may forge a bond that will change Krynn for all time.If he fails, then they will all perish.

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The Siege of Mt. Nevermind (1999)

A miraculous machine . . . and a nightmare!Innova, a young gnomish recluse finds himself in a terrible situation. Tried in a gnomish court for an unfortunate accident and sentenced to spend months at the bottom of Mt. Nevermind tuning gnomeflingers, young Innova makes an incredible discovery. The whole gnomish society is changed by one machine that, unlike any other gnomish invention, makes the entire mountain run like clockwork.In the face of this, Commander Halion Khargos of the Knights of Tahkisis must fulfill his Vision, sent to him by the Dark Queen Tahkisis. He must take Mt. Nevermind.Fergus Ryan tells the amazing story of the gnomes of Mt. Nevermind during the upheval of the Chaos War. And because they’re gnomes, their adventures are punctuated with two or three explosions.

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The Chaos Spawn (1999)

In the waning days of the Fourth Age, the agents of Chaos roam the land. Ancient enemies must somehow work together or all hope will be lost. The great city of Palanthas finds itself under attack by daemon warriors astride ferocious fire dragons, and the heroes are its only hope. Players can choose to be either Solamnic Knights-proud defenders of all that is good-or Knights of Takhisis-dark paladins who have sworn a blood oath to the Queen of Darkness-but these ancient rivals must find a way to put their differences behind them and repel the advancing Chaos spawn!

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Legacy of Steel (1998)

Three years after the Summer of Chaos, Sara Dunstan, adoptive mother of Steel Brightblade, hears rumors that the Knights of Takhisis are regathering in the evil city of Neraka. Although still branded a renegade by the Dark Knights, she travels to Neraka with the blue dragon, Cobalt, to learn the truth. There she discovers the knights are not only rebuilding under the leadership of General Mirielle Abrena, but they have imminent plans to return to war.Frustrated and seeking answers, Sara jounreys to the Tomb of the Last Heroes in Solace. At the tomb, she receives an answer she never expected, which inspires a new order that could help the people of Ansalon to survive the dark days ahead.

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Spirit of the Wind (1998)

A year has passed since the Chaos War threatened Krynn. In the east, on the Dairly Plains, the hard-won peace is shattered by a new threat: the red dragon Malystryx.The kender Kronn-alin Thistleknot travels to Abasasinia with his older sister, Catt. Together they seek heroes to stop the dragon from destroying Kendermore.Riverwind, aging chieftain of the Que-Shu, answers the call. Accompanied by his beloved daughter Brightdawn, Riverwind sets out in his final quest to save the kender from Malys’s wrath…and to find sense in a world abandoned by the gods.Chris Pierson’s novel tells the stirring tale of the final quest of Riverwind, one of the original companions of the best-selling Dragonlance series.

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The Sliver Stair (1999)

For Goldmoon and her followers, Schallsea Island is a place of bright beginnings. In the shadow of the magical ruin called the Silver Stair, a translucent spiral that leads to visions and revelations, they have started construction on the Citadel of Light. For the first time since the Chaos War, the future looks promising.But two forces challenge Goldmoon’s plan to launch a new mystical order on Krynn — one clad in the plate mail of a Solamnic Knight, the other hidden by mysterious magic and dark shadows.

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The Rose and the Skull (1999)

Gargantuan dragons soar over Krynn, battling for control of the lands below. On the isle of Sancrist, the weakened Knights of Solamnia ask their old enemies the Knights of Takhisis, for help. At the insistence of Lord Gunthar, the knights renew the alliance forged during the last days of the Chaos War. But when the Grand Master of the Knights of Solamnia abruptly dies, the leadership of the knights – in fact their very existence – is challenged.

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Dezra’s Quest (1999)

Darken Wood . . . even the name brings dread to humans. But it is home to Ansalon’s centaur tribes, where they have dwelt for ages in peace under the Forestmaster’s watchful eye.Now, ten years after the Summer of Chaos, strife is tearing the centaurs apart. A mad chieftain seeks to overthrow his enemies, and an even darker presence is changing the forest itself.Trephas, a brave young warrior, sets out for Solace to seek aid agasint these enemies. He finds more than he bargained for in Caramon Majere, Hero of the Lance, and his spitfire daughter Dezra.

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Dragons of a Fallen Sun (2000)

Forty years have passed since the devastating Chaos War, when the gods departed Krynn and the Fourth Age came to an end. Cruel and powerful dragons have seized control of Ansalon, dividing the continent among them and demanding tribute from the people they have enslaved. Heroes of the past have gone to their well-deserved rest, forever revered for their bravery during the Chaos War and the War of the Lance. Now, new heroes rise to take their place, prepared to continue the battle against evil. War awaits them—a war more terrible than any on Krynn have known. Change—for good or for ill—comes to the world. A violent magical storm sweeps over Ansalon, bringing blood and fire, death and destruction. Out of the tumult rises a strange, mystic young woman, whose destiny is bound up with that of Krynn. She alone knows the truth about the future and its strange, inextricable ties to a terrifying mystery in Krynn’s past.

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Dragons of a Lost Star (2001)

Crying the praises of the One God, a mystical young woman named Mina has appeared out of a magical storm and overrun the land with her army of dark-armored knights. The elven land of Silvanesti has fallen prey to their might. The young elf king has fallen prey to Mina’s amber eyes. Meanwhile, the great dragon overlord Beryl launches an attack against the people living under her rule. As her dragonarmy swarms the Citadel of Light, Palin and Tasslehoff are forced to flee and are rescued only by the interference of a mysterious person from their past. The elves of Qualinesti must choose between exile from their beloved homeland or death by a dragon’s wrath. Even Goldmoon leaves her people, compelled to follow a growing river of souls that flows northward to a dark and dreaded land. It seems no one can stand against the powerful and relentless entity guiding the devastating events on Krynn. At last, one lone dragon seeks out an old enemy, vowing at any cost to find the answers to the mystery that is the One God.

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Dragons of a Vanished Moon (2002)

The invincible warrior Mina, not content with her army’s occupation of Silvanost, moves against Sanction. Exiled by a dragon’s wrath, the Qualinesti elves flee the destruction of their homeland, heading toward what they believe to be a safe haven in Silvanesti. Hoping to find a way to stop the onslaught, the Solamnic Knight Gerard volunteers to return to the army of Dark Knights as a spy. Though brave, it is a move that could prove disastrous for him and the side for which he fights. Desperate for help, the small band of heroes looks outside their group to an unlikely ally. The Dragon Overlord Malys has not taken kindly to Mina’s army despoiling her territory with their invasion. But the heroes also look to one of their own, someone who may hold the secret to the past and the key to victory: the kender named Tasselhoff.

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The Clandestine Circle (2000)

Rose Knight Linsha Majere, working undercover for the Solamnics’ Clandestine Circle, earns a place on the elite bodyguard of Hogan Bight, the mysterous lord governor of Sanction. She quickly learns the governor is not the only one who needs protection in a city threatened by an active volcando about to erupt, a death ship filled with an unknown plague, the ever-watchful Legion Steel, and the subversive Knights of Neraka. But who will protect Linsha from her own heart?

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The Thieves’ Guild (2000)

Palanthas, Jewel of Ansalon, City of Seven Circles, heart of the old Solamnic empire. For three thousand years she has shone as a beacon to the world. Even now, ruled by the Knights of Neraka, she glitters in the night.Yet at the core of the gleaming city lies a dark center: the Thieves’ Guild. Though the Dark Knights ruthlessly crushed the guild beneath an iron heel, a stronger, darker guild has arisen. Now it’s intent on recovering its lost treasures and power.And nothing will stand in its way.

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Dragon’s Bluff (2001)

The port town of Flotsam has always been left to handle its own problems, neither asking for nor wanting help from the rest of Krynn. That is, until the young mage Ulin Majere and his traveling companion are summoned there to identify a murder victim. They quickly discover there is more to the rough seaport than just one dead body, including cagey thieves, failing magic, the Knights of Neraka, and a very greedy, very deadly red dragon.

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The Dragon Isles (2002)

The Dragon Isles: abandoned home of the good dragons, land of amazing adventure and legendary treasure. The trouble is, no one knows how to get there.Now Mikal Vardan and his crew have found the hidden route, but they’re not the only ones interested in the isles. A beautiful sea elf scavenger thinks the wealth of a lost civilization might be worth killing for, and a menacing sea dragon is determined to bring a reign of terror to the peaceful archipelago.

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The Middle of Nowhere (2003)

The peace of a rural village is shattered by the sudden appearance of a band of renegade warriors seeking slaves. The farmers of Nowhere have no hope unless they can raise a company of champions to defend them, but the motley group of saviors who take up their cause–a shipwrecked sailor, a minotaur poet, a kender treasure hunter, a shamed half-ogre, a disgraced foot soldier, and an eccentric sorcerer–seem nearly as dangerous as the slavemasters

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Downfall (2000)

How far can a hero fall?Far enough to lose his soul?Dhamon Grimwulf, once a Hero of the Heart, has sunk into a bitter life of crime and squalor. Now, as the great dragon overlords of the Fifth Age coldly plot to strengthen their rule and to destroy their enemies, he must somehow find the will to redeem himself. But perhaps it is too late.

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Betrayal (2001)

All our hero wants is a cure for the painful dragon scale embedded in his leg. All his motley companions want are adventure and riches. Everywhere they go, minions of evil shadow them. Although he has sworn off heroism, our hero can’t escape the horrors convulsing Krynn-or the betrayal that stalks him.

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Redemption (2002)

The epic conclusion of The Dhamon Saga, which began with Downfall and Betrayal, Dhamon Grimwulf and his companions continue their battle against the dragon overlords of the Fifth Age and the minions of evil that not only shadow their motley group but also threaten to engulf all of Krynn.

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Chosen of the Gods (2001)

The Kingpriests have reigned for centuries in the name of Paladine, the supreme god of good. But danger lurks in the empire’s heart. The Kingpriest has foreseen his own death, and dark forces converge on the Temple, vying to control the throne.Following a prophetic dream, a high priestess of Paladine sets forth in search of a worker of miracles, one who can lead the way to the triumph of light over darkness: the Lightbringer, the true chosen of the gods.

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Divine Hammer (2002)

Sorcery: A Threat to the Glory of Istar.Twenty years have passed since Beldinas the Kingpriest assumed the throne. His is a realm of unsurpassed grandeur and wealth, a testament to the mightiest age of the empire of Istar.But evil exists in this great realm, threatening the peace and sanctity of the province. Beldinas must turn to his most loyal lieutenant, Cathan, for help. Following Cathan’s lead, the Knights of the Divine Hammer strive to extinguish a foul sorcery that will stop at nothing to serve its own dark ends.

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Sacred Fire (2003)

The final title in the historical Kingpriest trilogy.This titles completes the exploration of a key part of Dragonlance history. The era explored in this novel, although referred to frequently throughout many Dragonlance novels, is being finely detailed for the first time. In addition, this title features popular characters that appear throughout the Dragonlance Legends trilogy.

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Conundrum (2001)

On a dark spring night, nine weeks behind schedule, the MNS Indestructible, a Class C Submersible Deepswimmer, departs Sancrist Isle with a crew of twenty and a callous disregard for the inevitable. Armed with top-secret devices, a band of intrepid gnome explorers sets out on a legendary journey to subnavigate the continent of Ansalon and determine why very large rocks float. Though the fate of the world does not hang in the balance, theirs certainly does. This is their story – and the story of a single member of that ignoble crew: Conundrum, the heroic gnome featured in Margaret Weis and Tracy Hickman’s best-selling War of Souls trilogy.

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The Lioness (2002)

In the embattled kingdom of Qualinesti, Dark Knights harass the common folk, and the once-proud Elven Senate moves at the will of the green dragon Beryl. Even the elf king walks a tightrope between serving the needs of his people and keeping the dragon’s knights peaceful.Out of these mired politics a mysterious heroine arises, a Kagonesti woman of the forest glades and rocky eastern reaches. She and her loyal band of resistance fighters swiftly become the terror of the Dark Knights. Known to friend and foe as The Lioness, she is the champion of the people who have been bled by the dragon’s taxes and ground under the steel-shod boots of the hostile knights.She is Kerianseray, the king’s own outlaw, his secret lover, and his secret weapon.

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Dark Thane (2003)

The latest title in a series based on characters from the best-selling War of Souls trilogy. This title is the next in the series that explores the lives of key characters from Margaret Weis & Tracy Hickman’s current Dragonlance trilogy. Dark Thane describes events that directly overlap events during the War of Souls.

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Prisoner of Haven (2004)

Prisoner of Haven describes events that directly overlap events during the War of Souls, and it features a character originally introduced in Dragons of Summer Flame.

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Wizards’ Conclave (2004)

The War of Souls is over, and the gods of magic have returned to Krynn. The two most powerful wizards in the world, Dalamar of the Black Robes and Jenna of the Red, join forces to seek and enter the Tower of High Sorcery in Wayreth Forest. The Tower has been conquered by evil, and wizards everywhere are summoned for a high council – the first new conclave.The future of magic will depend on controlling wild sorcery – and on the whim of a mysterious newcomer to the hallowed arts.

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The Lake of Death (2004)

Dhamon Grimwulf, cursed to live as a shadow dragon, yearns for his lost humanity. His quest for its recovery takes him from the depths of the dragon overlord Sable’s swamp to the shores of ruined, flooded Qualinost. Along the way, he is reunited with Feril, a Kagonesti druid he once loved fiercely. The search becomes perilous for all involved, and the goal, if attainable, hinges on what lies at the very bottom of the massive, mysterious Lake of Death.

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A Rumor of Dragons (1984)

The reunion of old friends–an outcast in love with a princess, a would-be warrior, a wizard in training, a knight, an elderly dwarf, and a childlike kender–becomes a final struggle to save their homeland from the Dark Queen’s wrath

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Night of the Dragons (1984)

As the Companions struggle to protect a beautiful barbarian princess and her mystical staff, dragons from the distant past, summoned by the Dark Queen, gather to ravage the world of Krynn, and the War of the Lance begins.

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A Dawn of Dragons (1985)

As the Companions stand on the threshold of victory against the Queen of Darkness, they find themselves at risk of losing everything they have fought for when a new darkness surfaces from within, testing their alliance and faith.

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To the Gates of Palanthas (1985)

As the band of Companions fight to keep the nations united against the Dark Queen, an unlikely leader arises.

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The Nightmare Lands (1985)

The Companions separate as the land is torn apart by war, with some journeying to the Icewall, and the others attempting to help an elf princess save her home.

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Hope’s Flame (1989)

The Dark Queen’s dragon armies are on the move, conquering all who oppose them. The land of Ansalon is about to disappear into darkness forever. But a new leader has arisen. As the Golden General leads the forces of good to war, the companions must fight their own battles. Some will rise, some will fall, all in one last, desperate attempt to keep light from departing the world forever.

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City of the Lost (2003)

City of the Lost centers around the character Linsha Majere, the grandchild of one of the central characters of the entire Dragonlance saga. This new title and trilogy advances the story of the world after the events of the best-selling War of Souls trilogy and also introduces a major new villain.At a lonely outpost on the edge of the world, two dragon overlords threaten to upset the region’s fragile peace. One has entrusted Rose Knight Linsha Majere with a terrible secret. When a magical storm hammers all of Ansalon, the precarious order is shattered, and Linsha must embark on a desperate quest to save the city from the onslaught of an unstoppable enemy.

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Flight of the Fallen (2004)

Linsha Majere faces untold new obstacles–ruthless invaders, the enmity of her fellow knights who consider her a traitor, and the loss of the dragon eggs she swore to protect to her most feared enemy–as she struggles to prevent southern Ansalon from falling to the forces of darkness. Original.Less

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Return of the Exile (2005)

The third title in a trilogy that explores the south of the Dragonlance world after the War of Souls.Return of the Exile concludes a trilogy that centers on Linsha Majere, the grandchild of one of the central characters in the entire Dragonlance saga. This trilogy advances the story of post-War of Souls events in the Dragonlance world and introduces a major new villain to the setting.

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Night of Blood (2003)

The War of Souls has come to Krynn and touched every land, every race. In the minotaur empire, a terrible coup—the Night of Blood—brings power to a new ruling clan and elevates the usurper General Hotak. He owes his might to a pact forged with the ancient enemies of the horned empire and the aid of his consort. A priestess and gifted necromancer, Hotak’s right-hand woman has the ghosts of Krynn under her thumb, and they are willing to do whatever it takes to see their leader’s dreams of conquest come to fruition.Meanwhile, Hotak’s nephew races to find a way to put an end to his uncle’s tyranny, while a general mounts his own rebellion with a rag-tag band of minotaurs. As Krynn devolves further into chaos, the struggle for power and riches spawns the Minotaur Wars—and threatens to sweep across the entire continent of Ansalon.

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Tides of Blood (2003)

As the War of Souls engulfs Ansalon, the minotaur empire makes an alliance with the ogre realm. Side by side, they invade the stricken elven kingdom of Silvanesti, leaving blood and devastation in their wake. Caught up in a violent rush of rampaging, conquering, and enslaving, the minotaur Emperor Hotak ignores ominous signs of trouble within his realm. The rebel faction has grown formidable.From the savage mining camps of the ogres rises an escaped minotaur slave with no ambitions of his own, save survival. He is a scion of the imperial bloodline, and his course of action will push the empire to the brink of anarchy . . . and with it, the rest of Krynn.

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Empire of Blood (2005)

The War of Souls has ended, but Krynn is still rife with conflict. The elven land of Silvanesti is no more, replaced by the minotaur colony of Ambeon. And in Nethosak, new emperor sits on the throne, his dark Protectors backed by the magic of the Forerunners.Resistance to the empire is all but crushed. The rebellion’s last hope, Faros, struggles with personal demons. But when he is unexpectedly bolstered by the very gods he has renounced, the legitimate heir rises up against terriyfing obstacles, both all too real and fantastical. A plague of abominations descends upon Faros’s forces as they storm the capital—forcing a memorable showdown with the evil usurpers.

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Amber and Ashes (2004)

Standing at a tomb where she has buried her Dark Queen, warrior-woman Mina believes her life is at an end. Her belief is confirmed when she sees Chemosh, God of Death, come to claim her. But Chemosh does not want Mina’s death—he wants her faith.Mina is immediately attracted to the handsome and darkly charming god, who has ambitious plans to become the ruler of the Pantheon of Evil. She joins his cause and begins to entice followers to do the same—followers who are young, strong, and soon devoted to their god’s designs. Her commitment endears her to Chemosh, stirring up feelings he never thought he’d have for a mortal woman.Meanwhile, the brother of a monk of Majere falls victim to Mina’s seduction and becomes one of the vampiric followers of Chemosh. Appalled by the crimes his brother commits, the monk abandons his faith and pledges himself to the evil goddess of the sea, Zeboim, who has her own reasons for wanting to thwart the God of Death. Accompanied by a kender who can talk to the dead, the monk starts upon a dark path to try to find a way to stop Mina and her disciples.

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Amber and Iron (2005)

The world of Krynn is ever changing, and even the gods can be taken by surprise. And if that’s true of the gods, what chance can a mere mortal have? Caught up in forces none of them could hope to face alone, a small but determined band of adventurers come together in a desperate attempt to stop an invasion.Mina, as enigmatic as ever, escapes imprisonment to set off on a quest that will test even her considerable will. All the while, evil spreads across the land, gaining ground with each new day. With so much at stake—and with the very soul of Krynn on the line—champions must be found even in the darkest places.

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Amber and Blood (2008)

Finally free of the Blood Sea Tower, Mina at last learns the truth about herself. Once a mortal dedicated to the One God and then to Chemosh, she is in fact a god herself—a revelation that sends her and all of heaven into a desperate frenzy. Rhys, the monk of Majere, is given the dangerous assignment of guarding the crazed god. Accompanied by his dog Atta and the kender Nightshade, he escorts her on a long, strange journey to the mysterious place known as Godshome. Along the way, they seek those Mina can trust—but that list is very short. Their path is fraught with peril, for the undead Beloved want to make Mina their leader. The fearsome death knight Krell brings fire and death to the town of Solace in an effort to seize her. And her trusted former lieutenant, the minotaur named Galdar, is ordered to try to turn Mina to the side of evil by delivering her to her most hated enemy.

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Temple of the Dragonslayer (2004)

Nearra does not know who she is or where she lives, but she does know one thing: someone wants her dead. Her only hope lies leagues away, in an ancient temple, where healing clerics may be able to restore her memory.A helpful young ranger, a failed warrior, a sneaky elf, and a kender wizard offer to accompany Nearra on her journey. She soon learns her newfound friends have secrets of their own. As goblins, an angry minotaur, and a vicious green dragon attempt to stop them at every turn, friendships are tested and all of if may come to ruin from the one Nearra trusts the most.

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The Dragon Well (2004)

In a tiny mountain village, Nearra and her friends meet a mysterious clairvoyant who’s had a vision of Nearra’s destiny – and a vision that could destroy them all.The seer predicts the friends will defeat the bandit king terrorizing her village home. When they return victorious, she will reveal how Nearra can recover her identity, once and for all. Desperate to help Nearra, the group strides into battle. But soon the mission turns to disaster. Ancient powers rise before them. Secrets long buried come to light. And none of them will ever be the same.

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Return of the Sorceress (2004)

Secrets and lies…Armed with new weapons and a newfound confidence, Nearra and her friends plan to confront the wizard Maddoc. But before they can reach Cairngorn Keep, a skeletal griffin kidnaps Nearra and delivers her directly into the wizard’s hands.As Maddoc prepares the final spell to unleash the Evergence, Davyn and the others struggle to rescue Nearra. But in the confines of Maddoc’s keep, appearances deceive. Friends become enemies. Dark dreams become reality. And naive Nearra may not be as innocent as she seems

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Dragon Day (2005)

Things fall apart…Shocked by the tragic outcome of the battle with Asvoria, the companions go their separate ways. Sindri enrolls in a legendary school of magic, while Catriona meets a dashing young cleric who helps her make peace with her failures.But as Dragon Day draws near, peace gives way to new conflict. And this time, the two friends stand as enemies in a feud between the most powerful wizards and clerics in Solamnia. Spells fly. Loyalties shatter. All the while, someone is watching, preparing for the final battle that could bring doom to them all.

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Dragon Knight (2005)

Dragon Knights continues a new series of Dragonlance fantasy adventures written specifically for readers ages 10 and up. Sized to fit the young reader market, the series features a group of young companions who band together for friendship and excitement during the golden age of the Dragonlance world.

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Blades of the Tiger (2005)

The War of Souls is over. Takhisis is dead. On Ansalon, heroes and gods have banded together to save the world from destruction. A new peace, of sorts, has taken hold. But half a world away, on the continent of Taladas, the troubles are just beginning. Sorcery, long thought lost, has returned to the world. Disasters wrack the land, nations clash, dark forces stir in the aftermath of the Godless Night. On the grasslands of the Tamire, an ambitious lord unites the barbarian tribes, streaming south for plunder and bloody conquest….Among the fortresses and cities of the Minotaur League, a victorious general returns to his family after years away….In the shadows, an elven thief tracks a mysterious enemy that seeks a stature of eldritch magic….One will live, one will die, and one will wish for death. For ancient powers are waking in Taladas.

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Trail of the Black Wyrm (2006)

The Battle of the Run is over, but for Barreth Forlo victory is bitter.With only a dragon’s scale to aid them, Barreth and his friends must find his missing wife before it’s too late. A strange evil is stirring and a foul ritual has begun.And Forlo’s unborn child lies at the heart of it.

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Shadow of the Flame (2007)

As war and devastation spread across the continent of Taladas, a small band of heroes has just suffered a devastating loss in a fight to determine the world’s fate. Barreth Forlo, their leader, has been possessed by the spirit of Maladar the Faceless, a sorcerer-king who seeks to return to power, by whatever means necessary. Now Shedara and Hult, Forlo’s companions, must push on without him, bound for the safety of the distant Rainward Isles. Pitted against their friend, they must find a way to stop Maladar from raising his ancient empire from the ashes of history –and the answer may well lie in Forlo’s own son, who carries a secret even he doesn’t understand.

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Black Talon (2007)

With a dire enemy now seated on the throne of the minotaur empire, Golgren returns to his own realm on the mainland. A one-handed half-breed ogre with great ambitions, he uses brutal means to consolidate his power—and forge unlikely alliances. Along the way, he must cope with an elite band of sorcerers, whose magical tactics are not easily thwarted. These Ogre Titans—led by their inner circle, the Black Talon—emerge as his greatest rivals. Golgren’s obsession to resurrect the glorious past of the ogre race will engulf humans and elves, but may ultimately be decided by a deadly, capricious god.

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The Fire Rose (2008)

At last the Grand Khan of all his people, the half-breed ogre Golgren now has great power—and great enemies. As the Knights of Neraka encroach on one border and the minotaur empire crosses another, the rise of a new, unlikely rival among his own kind augurs the death stroke to all his ambitions—and perhaps his very life. Now Golgren must abandon everything to embark on a quest he can trust to no other. The Fire Rose is a mysterious artifact that could prove the salvation—or destruction—of his growing empire. But Safrag, the new master of the Ogre Titans, is just as eager to claim the precious artifact and promote his own might . . .

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The Gargoyle King (2009)

The Titans have gained the Fire Rose and seized the ogre realms from the Grand Khan Golgren. With the powerful artifact created by the god Sirrion, they have literally recreated the capital, Garantha—and they intend to remold the people next.Although the Titans believe Golgren is dead, the half-breed survives. With few he can trust and facing magic, treachery, and distrustful gods, Golgren must find the answer to his own past if he has any hope of overcoming the Titans and the powers of the Fire Rose. In doing so, however, he risks becoming just another pawn in the gargoyle king’s vicious ploy for power.

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The Rebellion (2007)

When a series of earthquakes strike a Dark Knight mining camp, goblin and hobgoblin slaves take advantage of the bedlam and revolt. A fast and deadly rebellion erupts, pitting the Dark Knights against their slaves… and against the still-rumbling ground. Casualties on both sides climb as a leader emerges among the slave force –Direfang, a hobgoblin foreman with deep scars and a long, brutal history of servitude. He must rally the surviving goblins and hobgoblins and lead them out of Neraka, turning his rag-tag force into an army that will not allow itself to be enslaved again.

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Death March (2008)

Escaping from the slave pens of a Dark Knight mining camp was no easy feat, but what awaits Direfang, a former hobgoblin slave who has become the reluctant general of a growing goblin army is every bit as perilous. From the cruel ogre mountains to the shores of Newsea, Direfang, Mudwort the shaman, and the Dark Knight wizard Grallik fight the natural and unnatural forces that seek to destroy them. Direfang is tested to his limits by once-friends and powerful foes as he undertakes a death march to the Qualinesti Forest. His eyes on independence, Direfang refuses to surrender, and pledges his life for a chance to be free, even as he learns that freedom is a deadly prize.

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Goblin Nation (2009)

The climactic conclusion to the Stonetellers saga!Goblin Nation concludes The Stonetellers trilogy, finding Direfang and his army of goblins and hobgoblins deep in the Qualinesti Forest. Although they are far from the Dark Knights’ mining camp they escaped from, they are also far from safe. The forest is fraught with its own deadly dangers–with the entire world seemingly bent on keeping the goblins from founding their new homeland. But Direfang is resolute and will risk all their lives in a final bid for freedom.

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The Sellsword (2008)

Strike the Anvil of Time!Vanderjack is a mercenary with a troubled past and a sword haunted by ghosts. Hired to rescue a nobleman’s daughter from behind enemy lines, the sellsword finds himself a pivotal player in the liberation of Nordmaar from the Red Dragon army.The Chronicler is charged to use the ancient Anvil of Time to travel back along the river of time and find the lost stories that fell between the pages of the history books of Krynn in this new series created and guided by the creative mind of Tracy Hickman. Together with a group of exciting new voices for the fantasy genre, Tracy Hickamn Presents the Bridges of Time breathes all new life into the venerable Dragonlance world.

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The Survivors (2008)

There are many stories in Krynn–and history is watching.The Journeyman is charged to use the ancient Anvil of Time to travel back along the river of time and find the lost stories that fell between the pages of the history books.He finds Bradok Axeblade. A chance meeting in a pub turns into a dire warning of impending apocalypse, and Bradok and a determined band of dwarves must brave the dark of the underworld, facing strange new dangers and horrors long hidden from the light. Hunger, fatigue, betrayal, and death await them, all in their quest to find safety in an alien environment – the surface world.

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Renegade Wizards (2009)

Before the War of the Lance, magic faced and fought its own demise.The Journeyman is charged to use the ancient Anvil of Time to travel back along the river of time and find the lost stories that fell between the pages of the history books.He finds Tythonnia, a young red robe learning magic in company with Ladonna of the black robes and Par-Salian of the white. The three are sent on an easy quest to find the leader of the renegade wizards, a man named Berthal, but if it was that simple, they wouldn’t need mages. Instead, what started out easy turns into betrayal – magic against sorcery, the wizards against each other, and Tythonnia against herself. When Berthal finally unleashes his final attack, everyone knows that it won’t end that simply.

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The Forest King (2009)

The surprising history of Balif has finally come to light…The Journeyman is charged to use the ancient Anvil of Time to travel back along the river of time and find the lost stories that fell between the pages of the history books.One of the most intriguing figures in Dragonlance(R) is that of Balif, the elven general who was an intimate of Silvanos, the first Speaker of the Stars. Balif founded the city of Balifor, granted the kender a homeland, was an advocate for the wizard Vedvedsica, lived under a curse, was altered by the Graygem–but no one elf could do all those things. Or could he?

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Dragons of Flame (1984)

Your players will adventure in the world of Krynn and visit strange places such as Qualinost or the Sla-Mori, encountering bizarre draconians and disgusting Aghar. They can play the module as a set of seperate adventures or as a great quest that spans the entire DRAGONLANCE story.

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Dragons of Hope (1984)

Dragons of Hope’ is the exciting third part of the First Book of Dragonlance, and epic quest through the world of Krynn, threatened by the domination of the inhuman draconians. This adventure can be played as part of a seperate adventure, or as part of the great quest that spans the entire DRAGONLANCE story.

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Dragons of Desolation (1984)

Leading a struggling, starving band of refugees out of slavery, the party must find the doors of the ancient dwarven kingdom of Thorbardin, and persuade the rulers to let the refugees pass.

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Dragons of Ice (1985)

The DragonLance saga continues!The refugees from Pax Tharkas are safe in the dwarven kingdom of Thorbardin. You are in the ancient port of Tarsis searching for ships to bear them out of the Dragonarmy’s reach.But nothing in silent Tarsis is as you expected. The sea receded in the Cataclysm; no ship will ever set sail from Tarsis again. Draconians openly roam th edeserted city streets.A new quest is before you: to find one of the legendary Dragon Orbs, mighty weapons that destroyed the dragons in ancient times.Your path leads you to Icewall Castle, abode of an awesome white dragon & her minions. What awaits on the treacherous glacier? Can you defeat th eevil guardians of the castle & recover the Orb of the Silver Dragon?

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Dragons of War (1985)

Dragons of War is the eighth in the series of dragonlance adventures for use with the advanced dungeons & dragons game system. Included are optional AD&D battlesystem miniatures rules. You can play this adventure by itself or as part of the grand quest that spans the entire dragonlance saga.

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Dragons of Deceit (1985)

The ominous city of Sanction, crouched in a narrow valley between the mighty volcanoes known as the Lords of Doom, holds the secret of the good dragons’ oath. Unimaginable terrors await the party as they search the city, seeking a key to the fiery lair of the Dragon Highlord and his evil minions.

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Dragons of Dreams (1985)

The tale of Tanis, Caramon, Raistlin, and others as they flee from the ruins of Tarsis.

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Dragons of Glory (1986)

The vast forces of the High Solamnic Knights and the Dragon Highlords are yours to command. ‘Dragons of Glory’ puts you and your players in charge of all the armies of Krynn.

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Dragons of Truth (1986)

In Dragons of Truth, the player characters cross the draconian-occupied lands in search of the heart of the Dragon Empire, but they must pass tests set for them by the gods in order to find their way. DL13 Dragons of Truth was published by TSR in 1986 as a 40-page booklet with a large two-color map and an outer folder.

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Dragons of Triumph (1986)

Scenario and sourcebook; the sourcebook describes the continent of Ansalon, before and after the war, and all the draconians, creatures, and artifacts of Krynn. In the adventure, the player characters cross a land of smoke and fire to reach the capital of the Dragon Empire and confront the Dragon Queen for the final battle between good and evil; Battlesystem statistics are provided for this battle.

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World of Krynn (1988)

Visit previously unexplored corners of Krynn with challenges for your characters. Explore Dargaard Keep, the vast and perilous lair of Lord Soth, and perhaps you will discover what really happened to Kitiara! Journey into the volcanic lair of a dragon to defend the city of Palanthus. Run a merry chase over hill and heath in seach of a lost boy — can you find Master Lor before other, more sinister searchers? Travel to the far-away isle of Mithas and save the remnants of a dying race of bird-men from the savage minotaurs, while simutaneously trying to thwart a massive invasion of Ansalon.

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Dragons of Autumn Twilight: The Graphic Novel (2006)

Welcome to the world of Krynn – a world on the brink of a dark age. While humanity slides toward fanaticism and war, a long-dormant evil begins to rise. Amid the chaos, lifelong friends who went their separate ways in years past are drawn together once again. When they accept a mysterious woman into their midst, it begins a quest that will either save Krynn – or doom it for all time.

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Dragonlance Anthology Collection (2009)

Finally collecting every Dragonlance story which originally appeared in the Worlds of Dungeons & Dragons anthology series into one convenient volume. Fans can now find the amazing adaptations of “The Legacy,” “A Stones Throw Away,” “Raistlin and the Knight of Solamnia,” and “Definitions of Honor” all in one place.

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Wizard’s Curse (2005)

This new trilogy follows Nearra as she journeys to Icereach to break a curse plaguing her family. But new enemies lurk where she least expects them, and the journey tests her every resolve. Will Nearra find the strength to break the wizard’s curse?

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Wizard’s Betrayal (2006)

An antique map reveals yet another family secret: Nearra must relive the suffering of two more of the wizards betrayed by her ancestor, or her family’s magic and the healing power of the Trinistyr will never be restored.Undeterred, Nearra, Jirah, and their friends continue their mission, arriving at the once great city of Tarsis. But they do not journey alone. Two elf mages watch them from afar, while a dark cleric follows their every move. Betrayals come to light. New powers arise. And a startling revelation threatens to destroy Nearra, once and for all

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Wizard’s Return (2006)

Find out if Nearra can reclaim her magic in the thrilling finale to the Trinistyr Trilogy.”Wizard’s Return” is the highly-anticipated follow-up to “Wizard’s Betrayal,” the second volume in the Trinistyr Trilogy. Set in the popular Dragonlance world of Krynn, Dragonlance: The New Adventures follows a group of young companions as they band together for friendship, adventure and excitement.

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Knights of the Crown (1995)

The Knights of Solamnia were the greatest order of chivalry in the history of Krynn.All those who wish to become Solamnic Knights must first enter as squires of the Knights of the Crown, with whom they begin their training in the virtue of loyalty.This is the story of Sir Pirvan the Wayward, whose reluctant and inauspicious beginnings as Pirvan the Spell Thief bore few clues to his potential as a Knight of the Crown.

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Maquesta Kar-Thon (1995)

At eighteen, Maquesta Kar-Thon has just volunteered to captain the Perechon for a quest with a high stake — her father’s life.The minotaur lord Attat has giver her father a slow-acting poison, and is withholding the antidote until Maq captures the deadly sea monster Morkoth for his private zoo. To accompany her on this voyage, Attat sends along the renegade minotaur Bas Ohn-Koraf and a shadowperson warrior, Ilyatha.As the Perechon races to complete its quest, it is beset by pirates, attacked by Blood Sea imps, and tangles with kuo-toa. Maq must not only fight these enemies but prove herself to the Perechon crew.Through it all, the image of her dying father bears down on her.The Warriors series details the exploits of the heroes and villains of the War of the Lance.

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Knights of the Rose (1995)

The Knights of Solamnia were the greatest order of chivalry in the history of Krynn.After a knight has achieved the Order of the Crown and the Order of the Sword, he must then begin his training in the virtues of wisdom and justice in order to achieve the Order of the Rose, the highest of all orders.This is the third tale of Sir Pirvan the Wayward, whose reluctant and inauspicious beginnings bore few clues to his potential as a knight of the highest order. In a time when others of Solamnia had become corrupt and self-serving, Sir Pirvan maintained the dignity of the Order, walking the fine line between personal codes of honor and loyalty, and diplomacy and duty.

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Knights of the Sword (1995)

The greatest order of chivalry in the history of Krynn.After a knight has achieved the Order of the Crown, he must then begin his training in the virtues of courage and heroism in order to achieve the Order of the Sword.This is the second tale of Sir Pirvan the Wayward, whose reluctant and inauspicious beginnings bore few clues to his potential as a Knight of the Sword or as a Knight of the Crown, nor as a mentor for another similarly dubious prospect for Krynn’s greatest order of chivalry.

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Theros Ironfeld (1996)

A young boy stood on the dock of his fishing village and watched the minotaur war barge approach. It would change his life from a lad who would have grown to follow in the footsteps of his father, to the greatest weaponsmith in the history of Krynn.As a boy, Theros Ironfeld was captured and pressed to service under the minotaurs. As a man, he first fought draconians to a standstill in Solace, and later, by mysterious means, acquired a silver arm. And when the evil dragons came to conquer, he was the only man who could forge the fabled dragonlances necessary to defeat them.

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Lord Soth (1996)

Once a mighty warrior, whose jealous passions and neglect of duty has caused him to lose all that is dear to him – his love, his life and his very spirit. His is the tale of a descent into evil and darkness.

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The Wayward Knights (1997)

Despite his humble beginnings, Sir Pirvan has managed to ascend to the highest orders of the knights of Solamnia. Along the way, he has become known as the founder of an obscure group of knights whose own dubious pasts have helped to dub them the Wayward Knights. On the verge of a well-deserved retirement, Sir Pirvan once again answers the call of duty and the only allies he can rely on now are the Wayward Knights he himself recruited so many years ago.

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Kendermore (1989)

While carousing at the Inn of the Last Home, carefree kender Tasslehoff Burrfoot is snared by a bounty hunter whose assignment is to ensure the return of the light-fingered escape artist to his homeland. It seems his beloved Uncle Trapspringer is being held prisoner by the venerable council of elders—until Tas honors Kender marriage tradition, that is. But before he can say “I do,” Tasslehoff’s betrothed pulls a disappearing act of her own. The race is on to see who gets dragged to the altar first. But not only must Tas dodge matrimony, he must elude a capricious wizard set on pickling one of every creature on Krynn, cheer up the last existing woolly mammoth, foil a most determined and deadly assassin, and—in the end—save Kendermore.

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Darkness and Light (1989)

Five years before the War of the Lance engulfs Krynn, Sturm and Kitiara embark on a wild adventure of magic, power, and love The Companions have gone their separate ways, each vowing to return with news of the growing darkness in Ansalon. Sturm Brightblade, a warrior whose honor is his life, and Kitiara, a passionate woman of uncertain loyalties, travel north in search of Sturm’s long-lost father.Before they reach their destination, a band of gnomes begs for their help. But nothing with gnomes ever goes as planned, and the two adventurers find themselves crash-landed on, of all places, Lunitari. The red moon of neutrality is a desolate place of wonder and dangers—of tree-people ruled by a mad monarch; giant ants formed of living crystals; and a mysterious brass dragon dwelling in an obelisk. Together, the honor-bound Solamnic Knight and the remarkable warrior-woman must embark on a perilous adventure that will take them beyond the realms of Ansalon, through love and hate, to darkness and light.

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Brothers Majere (1989)

Darkness and unrest are growing. People disappear in the night, and there are rumors of foul forces at work. To this land caught in the grips of a nameless terror come Raistlin and Caramon Majere, two brothers—one a wizard, one a warrior—who are trying to eke out a living on the backroads of Ansalon. Desperate for money, they agree to take on a job in the backwater village of Mereklar, where a series of disappearances has sent everyone into a panic. A beautiful noblewoman persuades Raistlin, Caramon, and their kender companion, Earwig Lockpicker, to search for the missing. But what starts out as an intriguing mystery turns sinister when the town’s leading citizens are murdered by what appears to be a violent feline beast. A ball of string, an ancient legend, and three magically glowing lines lead the twins to the truth—and to a confrontation with a deadily foe. On the fabled Night of the Eye, Raistlin will supposedly acquire great magical power . . . and he’ll need it if he is to survive.

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Riverwind the Plainsman (1990)

Desperate to win the hand of his chieftan’s daughter, Riverwind embarks on a dangerous mission to find the fabled Blue Crystal Staff To prove himself worthy of his great love, Goldmoon, Riverwind is sent on an impossible quest by the elders of the Que-Shu tribe: Find evidence of the true gods. With an eccentric soothsayer named Catchflea, Riverwind falls down a magical shaft, and alights in a world of slavery, sorcery, and rebellion. As Riverwind, Catchflea, and a resourceful elf-girl find their way to Xak Tsaroth—and discover the Blue Crystal Staff of Miashakal—they are stalked by fate and prophecy. For it is said that one of them will go mad, one will die, and one will find glory.

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Tanis, the Shadow Years (1990)

The tale is told that Tanis Half-Elven once disappeared in the mountains near Solace. He returned changed, ennobled—and with a secret. No one knew what happened to him in those mist-shrouded peaks. Until now. Accompanied by his new dwarf acquaintance, Clotnik, Tanis chases after information about his mysterious and long-dead father. His search leads him to Kishpa, a dying, lovesick mage who holds the answers to Tanis’ burning questions—but who needs Tanis’ help first. So begins a wild adventure in which Tanis becomes a traveler in Kishpa’s memory, journeying into the past to fight an impossible battle against time itself.

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Riverwind the Plainsman (1990)

Desperate to win the hand of his chieftan’s daughter, Riverwind embarks on a dangerous mission to find the fabled Blue Crystal Staff To prove himself worthy of his great love, Goldmoon, Riverwind is sent on an impossible quest by the elders of the Que-Shu tribe: Find evidence of the true gods. With an eccentric soothsayer named Catchflea, Riverwind falls down a magical shaft, and alights in a world of slavery, sorcery, and rebellion. As Riverwind, Catchflea, and a resourceful elf-girl find their way to Xak Tsaroth—and discover the Blue Crystal Staff of Miashakal—they are stalked by fate and prophecy. For it is said that one of them will go mad, one will die, and one will find glory

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Flint the King (1990)

When Flint Fireforge becomes the reluctant king of the gully dwarves, he learns the true meaning of heroism and leadershipFlint Fireforge, paternal dwarven member of the Heroes of the Lance, returns to his sleepy boyhood village in the foothills near Solace to investigate his brother’s murder. Upon his arrival, he finds Hillhome unexpectedly booming with commerce. But when he stumbles upon the ominous source of this prosperity—an alliance with an enemy dwarf race—he is pushed to the death in the Beast Pit. Even more unexpectedly, the gully dwarves and an interesting—and interested—female dwarf come to his rescue. Made their monarch against his will, Flint struggles to unite the scruffy dwarves into one fighting force that will not only thwart the agents of the Dark Queen but help him bring his brother’s killer to justice.

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Wanderlust (1991)

One spring day Tasslehoff Burrfoot comes to Solace, accidentally pockets a copper bracelet, and (forcibly) makes the acquaintance of Tanis Half-Elven and dwarf Flint Fireforge. It’s a simple tale—except that the fate of the entire race of Dargonesti sea elves hangs in the balance. How does this piece of kender-coveted jewelry lead the companions and a sea elf princess to ally with the phaethons, creatures with wings of flame? The answer lies with a mysterious mage, a broker of souls, who knows the bracelet’s secret and has a hideous plan to rule the Black Robes . . .

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Kindred Spirits (1991)

The origin story of a legendary friendship: When his new companion is accused of murder, Flint Fireforge must find a way to clear the half-elf’s nameWhen Flint Fireforge, dwarf and metalsmith, receives a wondrous summons from the Speaker of the Sun, he journeys to the fabled elven city of Qualinost. There, he meets Tanis, a thoughtful youth born of a tragic union between elf and man. Tanis and Flint, each a misfit in his own way, find themselves unlikely friends.But a pompous elf lord is mysteriously slain, and another elf soon meets the same fate. Tanis stands accused, and if his innocence cannot be proven, the half-elf will be banished forever. Solving the mystery will be a perilous task. Time is on the murderer’s side—and he is not finished yet.

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Dark Heart (1992)

At long last, the story of the beautiful dark-hearted Kitiara “Kit” Uth Matar . . . This compelling novel tells the story of the birth of her twin brothers—the warrior Caramon and the frail mage Raistlin—and Kit’s admirable role in their upbringing.But her youthful mercenary deeds and increasing fascination with evil throw her into the company of a roguish stranger and band of adventurers whose fates are intermingled with her own. Haunted by the memory of her Solamnic father, she hunts him ceaselessly.

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Steel and Stone (1992)

The tempestuous affair between Kitiara Uth Matar and Tanis Half-Elven begins with the sword.Life isn’t simple for the hotheaded pair. They must contend with a carnivorous, two-headed troll; a deposed leader who believes Kitiara is the cause of the ruler’s troubles; a vindictive mage who seeks peculiar vengeance; and Kit’s hulking former lover. They also meet a beautiful magic-user hiding a painful secret, and a giant owl with a sardonic sense of humor.

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The Companions (1993)

While on an innocent ship’s errand, Caramon, Sturm, and Tasslehoff are blown thousands of miles off course by a magic windstorm and transported to the eastern Bloodsea. Caramon and Sturm are left for dead while Tasslehoff mysteriously turns against his friends.Back in Solace, Raistlin convinces Flint Fireforge and Tanis Half-Elven that they must make a perilous journey to Mithas, the kingdom of the minotaurs. Their task: not only to rescue their friends, but also to defeat the elusive Nightmaster.

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The Oath and the Measure (1993)

Although twins Raistlin and Caramon Majere urge him not to go, Sturm Brightblade attends an annual Solamnic ceremony that is interrupted by a stranger who offers a taunting challenge and clues from the past. He speaks of death . . . Once young Sturm accepts a mysterious gauntlet, he must undertake a dangerous journey with some curious friends, rescue a fair if querulous maid, defeat a traitor knight, and learn the secret fate of his long-lost father. And most important of all, he must learn the true meaning of honor.

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Children of the Plains (2000)

From the mists of Krynn’s earliest history came the Barbarians.A young brother and sister escape a pack of predators and strike out on their own, their lives taking parallel courses linked to the destiny of different tribes.But dark powers watch the rise of civilization with cold calculation and deadly intent.

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Brother of the Dragon (2001)

On the ancient plains of Krynn arise new perils.The village of Yala-tene is flourishing. Twelve years of peace and plenty have allowed the little settlement to grow into a thriving town. But its peace is threatened–from within by an ambitious priest of the dragon cult, and from without by a savage horde of warriors, bent on conquest. Against this array of evil, Chief Amero and the bronze dragon Duranix strive to hold the fragile threads of civilization together.

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Sister of the Sword (2002)

The final book in a historical Dragonlance trilogy.On the battle plains of Ansalon, all barbarians must band together.Raiders, nomads, and villagers. Ogres and elves. Dragons of good and evil. These are the forces that have joined battle to decide the fate of the first primitive civilization of Krynn. At the center of this whirlwind, the long-separated siblings Amero and Nianki are reunited. But foes long gone and presumed dead also join together, seeking vengeance and destruction once and for all.

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Winterheim (1992)

Shrouded in ice, the stronghold of the ogres has stood for eons as an impregnable bastion of the Icereach. But now Strongwind Whalebone, king of the Highlanders, has been imprisoned in the ogre fortress. Outside its walls, a band of his compatriots plots his rescue. Within the fortress, ogre king Grimwar Bane faces royal treachery and desperate revolt.It is time for the ogre king to decide if the greater threat lies outside Winterheim—or within.

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The Golden Orb (2002)

BrackenrockTowering aloof and secure, the isolated fortress offers humankind a place to survive and flourish in the barren realm of Icereach. Even the elven Messenger Kerrick Fallabrine has made a home there, living among the humans and teaching them a multitude of skills. But the ogre enemies are always near, and they have developed a powerful weapon, a destructive magic encased within a sphere of solid gold. Its existence forces the humans to confront the threat of extinction that lurks outside their walls.

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The Messenger (2012)

Cold, forbidding, remote, it stands like a dim white cloud on the very edge of sight. There Kerrick, an elf from the golden woods of Silvanesti, has been sent, an exile in disgrace. There too, a band of barbarian villagers make their stand against the remnants of an ogre empire that is determined to once again rule the frozen wastes.

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A Warrior’s Journey (2003)

The mighty Ergothian empire is gripped by civil war. Centuries before the first Cataclysm sunders Ansalon, two imperial dynasties struggle for supremacy. Brutal warlords jockey for power, while corrupt wizards sell their skills to the highest bidder. Unnatural monsters prey on the unwary. Amid this chaos and upheaval, a brave young peasant shakes the towers of the mighty as his fate and the destiny of Krynn collide.

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The Wizard’s Fate (2004)

After a bloody 10-year war, the mighty city of Tarsis has been brought to its knees. Lord Tolandruth – once the farmer’s son Tol – has led the armies of the Ergoth Empire to the enemy’s very gates. Poised for final victory, instead he is recalled to Daltigoth. The Emperor is dead, and civil war threatens to tear apart the empire.Tol takes a long, perilous journey back to the seat of power, not only to attend upon a new emperor and be reunited with the woman he loves, but to avenge himself on the wizard who caused his exile. Reclaiming his love and honor calls for sacrifices that will shape his destiny – and the future of Krynn.

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A Hero’s Justice (2004)

The final title in the latest trilogy from Dragonlance author team Thompson & Cook.Writing team Thompson and Cook once again explore the history of the ancient Dragonlance world in A Hero’s Justice. Considered the historical specialists of the setting, the authors take their story-telling skills to a colorful and violent era of its history that has not been chronicled in any previous novel series.

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Crown of Thieves (2005)

Elidor, the beloved elf thief, returns in this new trilogy to fight an undead king and the demons of his own past.

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The Crystal Chalice (2006)

As the Defiler’s curse holds Vael’s health hostage, Elidor searches for a way to rescue her without succumbing to the evil wizard’s demands.Somewhere within the lost city of Taeloc, a crystal chalice may hold the answers to his prayers. A group of shady mercenaries offers to protect Elidor on the journey and give him the chalice, in exchange for his help in locating the city. Desperate to save his love, Elidor reluctantly agrees.But nothing goes exactly as planned . .

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Sanctuary (2005)

The fortunes of war have driven the once-great elven nations into exile in the desert land of Khur. The elves must overcome extraordinary perils including treachery to establish a new homeland.

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Alliances (2006)

While the Elven Exiles struggle for survival in the distant kingdom of Khur, the elves remaining in Qualinesti face persecution, enslavement, and extermination. Amid great suffering and unrelieved evil, a rebel leader–masked, anonymous, and with strange powers–appears, determined to cleanse the land of invaders.Meanwhile, Kerianseray, the Lioness, Kagonesti general and wife of Speaker Gilthas, finds herself magically transported from certain death in Khur to equally dire straits in her former homeland. As Gilthas leads the elves across the trackless desert in search of a new home, the Lioness fights ruthless slavers and crosses paths with the mysterious masked revolutionary of Qualinesti.

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Destiny (2007)

The Elven Exiles trilogy ends with a monumental struggle for control of the last refuge of the elven race.The remaining free elves of Ansalon have come together at last in the shunned valley of Inath-Wakenti. While the disfigured genius Porthios wants to lead a crusade to free the elves’ ancestral homelands, the rightful ruler of the elven nation, Gilthas, dreams of establishing a new homeland in the haunted valley. To do that he will have to solve the riddle of the ancient ruins dotting the landscape, the curse that prevents animals from living in the valley, and deal with swarms of ghosts lurking behind every tree and stone. But the greatest threat of all may come from a single outcast sorcerer who seeks to turn the cursed land’s power to his own ends.

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Lord of the Rose (2005)

This title kicks off a key new Dragonlance trilogy from popular Dragonlance author Douglas Niles. This series will explore the post-war era in Solamnia, a central region of the Dragonlance world.

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The Crown and the Sword (2006)

During the dark years after the War of Souls, chaos threatens the once-mighty empire of Solamnia. Goblins raid even fortified cities, and bandits rule great sections of the countryside. The ruling dukes, lords, and knights bicker and backstab. Through this chaos, James Markham, aided by his steadfast dwarven companion and a beautiful white robed wizard, wields his flaming sword to uphold the principles on which Solamnia was founded.

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The Measure and the Truth (2007)

A new Solamnic Empire rises from the ashes of war. It is ruled by one man: a knight, a warrior, a virtual dictator driven by ambitions that trample the lives of all who aid them.An old enemy, mightier than ever, rises to challenge him. And there are other dangers – mortal and magical – closer to home. The man who would be emperor must face the gravest threats in his long and violent life.

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Warrior’s Heart (2006)

Catriona Goodlund was born to be a warrior. Now, after years on the road to knighthood, protecting and saving her friends, it’s time for Cat to face the secrets of her past and finally decide her future. But when she returns to her hometown, she finds the Heart of Purespring gone and destruction all around. With everything she’s ever loved lost to her, Catriona must make her choice: revenge or redemption.

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Warrior’s Blood (2007)

In the deserts of northern Solamnia, many suprises await Catriona Goodlun. The treachery of a friend. The humiliation of captivity. The joy of a long-sought reunion. With one shock after another, Catriona learns at last whether the blood of a warrior beats within her.

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Warrior’s Bones (2007)

Catriona Goodlund returns to face her past and save her future.Buried alive and left for dead, Catriona awakes in a tomb, sealed off from her family and friends. At the culmination of her long journey home, will shw prove that she has the strength to be the warrior she was born to become?

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The Wayward Wizard (2006)

Everyone knows kender can’t do magic. But Sindri Suncatcher – the greatest kender wizard in the world – can. Back at Cairngorn Keep, the black-robed wizard Maddoc has made Sindri his apprentice. But a mysterious stranger interrupts Sindri’s training, and soon Sindri finds himself chased by strange monsters and receiving cryptic messages. Will these extraordinary events lead to Sindri’s destiny – or his doom?

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The Ebony Eye (2007)

When Sindri Suncatcher’s friends lie to him and the hunter who once vowed to imprison him now shows himself as a true friend, Sindri has difficult trusting and as he enters a mechanical maze, he must tackle his final lesson on trust.

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The Stolen Sun (2007)

Sindri Suncatcher is back in this thrilling conclusion to the Suncatcher Trilogy!Sindri has defeated the evil wizard Anica, but the conflict is far from over. Old foes endanger Sindri’s home village in Kendermore, while old friends add confusion to an already frenzied situation. And in the midst of all the chaos, Sindri must make the hardest choice of his life.

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Saving Solace (2006)

Solace is booming out of control. An important temple dedication is bringing merchants, dignitaries, and a host of ne’er-do-wells and surprise visitors to the fabled tree-top town. And lately there have been a series of mysterious incidentsÉ.Palin has sworn off magic and nowadays acts as town mayor. He desperately needs a new sheriff, as the last one has just been murdered by malefactors unknown. Fortunately, Gerard has quit the knighthood after a quarrel with his father, and arrives just in time to don a sheriff’s badge.

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The Alien Sea (2006)

The great poison of the World Gash spreads through the oceans of Krynn, killing all in its path. Led by Apoletta of the Dargonesti and Utharne of the Dimernesti, the two great aquatic races of sea elves convene a Conclave to address the mysterious, urgent crisis.When undead attack the Conclave, Apoletta and Utharne must unite both their species, brave the storms of the World Gash and confront the ghosts of their past. What they discover will forever change their oceanic world and the fate of their two peoples.

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The Great White Wyrm (2007)

From out of the clouds it comes, breathing ice, terrorizing those who live by the seas of Krynn. It is a terror beyond belief: the Great White Wyrm.And for centuries, a dedicated band of elves known as Dragonsbane has pursued it.They’ve finally brought the dragon to bay, but a fanatical captain dedicated to the beast’s destruction and driven by revenge threatens to bring ruin upon them all.

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Protecting Palanthas (2007)

While in Palanthas to convince the Knights of Solamnia to aid Solace against her neighbor Samuval, Gerard uth Mondar finds himself pitted against an old opponent from the War of Souls, Galdar the minotaur. But when the Knights’ council adjourns due to a devastating magical storm that threatens Palanthas, Gerard and Galdar become uneasy allies on a quest to protect the city by recovering a mysterious stolen chest. The pair must track down the chest before its thief discovers the secret that will allow him to unlock it, thereby unleashing its terrible contents onto the world of Krynn.

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The Odyssey of Gilthanas (1999)

Gilthanas, legendary Hero of the Lance, has loved and lost. He drove his beloved away, unable to accept the fact that Silvara is not an elf, but an ancient dragon. Too late, he realized that she is the only person who can make his life complete.Now the elven prince quests to find his lost love. Assassins dog his trail as Gilthanas travels across an Ansalon scarred by Chaos and the coming of the Great Dragons, searching for his heart’s desire.Will Gilthanas find Silvara, or will death find him first?This novella explores for the first time the fate of the DRAGONLANCE Saga’s most famous lovers. An appendix in the tradition of Leaves from the Inn of the Last Home provides details on Gilthanas’s Odyssey, as well as the complete rules to the DRAGON WARS card game.

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Firstborn (1991)

Return to the Dragonlance universe with this classic story about the rise of Krynn’s eleven nations Silvanos Goldeneye, the august founder of the united eleven nation known as Silvanesti, lies buried in a crystal tomb. Now, the leadership of the clans and households falls to his son, Sithel, who is himself the father of rival twins Sithas and Kith-Kanan. Both brothers represent different emerging factions among the Silvanesti: While Sithas allies himself closely with the court and encourages the elves to withdraw from contact with other races, Kith and his Wildrunners forge connections and trade goods with the humans of Ergoth. When Sithel is assassinated—and Kith is vaguely implicated—the tensions between the two brothers escalate to dangerous heights. As the world of Krynn watches, a new elven nation rises from the strife . . .

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The Qualinesti (1991)

Under the leadership of the heroic Kith-Kanan, a new and mighty elven kingdom rises in the wake of the Kinslayer War Kith-Kanan, the leader of the renegade elven society called Qualinesti, has fought long and hard to eradicate slavery in the elven lands and to achieve a harmonious society where all can live freely and equally. When he learns that a secret slave trade is underway in his own city, he sends his warrior daughter, Verhanna, to lead a battalion against the slavers. As the fight for freedom continues and Verhanna sends word of her findings, Kith-Kanan forgets his many great deeds and is haunted only by his failures. The unfathomable behavior of his son and heir—and the ever-present factions between the elven people—forces Kith-Kanan to deeply question the society he has worked so hard to create.

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The Kinslayer Wars (1991)

The fate of the elven nations rests in the hands of rival twin brothers—and their ability to put an end to their bitter, bloody feud As the human army of Ergoth advances upon Silvanesti, the elves must unite to turn back the tide of conquest. Prince Kith-Kanan, returned from exile, must now come to terms with his rival—his twin brother, King Sithas—if he is to save his home. Together, the two brothers set out on an epic quest to rescue the elven nations from its human invaders. But old grievances do not die easily—even when the survival of the realm is at stake. The noble twins, once the closest of kin, are caught in a schism so fierce, it may prove just as fatal as the Ergothian Empire itself.

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